House Rules

Update Effective 5/15/23

Welcome to our cardroom. Your presence in our establishment means that you agree to abide by our rules and policies. By taking a seat in one of our card games, you are accepting our management to be the final authority on all matters relating to that game.

Management reserves the right to make decisions in the spirit of fairness, even if a strict interpretation of the rule may indicate a different ruling.

The Poker Room takes rake as listed below: First $1 starting at a $2 pot, then $2 on a $10 pot, $3 on a $20 pot, $4 on a $30 pot, $5 on a$40 pot and $6 on a $50 pot. Max $6 rake. We also offer time raked games. $2 will be taken at a pot size of $10 for the Player Jackpot Fund. All Bomb pots are $10 rake.

  1. In all disputes in which a ruling, interpretation or intervention is required, management decision is final. **In the event, an irregularity occurs, Management will make decisions based on the proper order of cards, from the deck in use, and the best interest of the game.**
  2. *It is the player's responsibility to protect their hand at all times. Players are expected to defend their right to act, remain at the table with a live hand, and speak up if they see a mistake being made.
  3. *A cardroom operator who has reasonable cause to believe that a player has acted or is acting in an unethical manner may require the player to leave the game or facility. If a player communicates any information to another player which could assist the other player in any manner respecting the outcome of the game.
  4. Orange City Racing and Card Club has zero tolerance for verbal abuse, disruptive behavior, or vulgarity. Players that are prohibited Orange City Racing and Card Club will not be allowed in Daytona Beach Racing and Card Club.
  5. One player to a hand. A player may not seek advice as to the play of their hand.
  6. The house reserves the right to require that any two players not play in the same game.
  7. *Players are obligated to protect other players at the table at all times. If a player is caught exposing his hand to anyone at the table, it will be shown to the entire table.
  8. *The forward motion rule will be in effect when discarding your hand. A player who discards the hand at showdown when not facing a bet may reclaim the hand if it is retrievable, provided that nobody has acted on the assumption that the hand had been folded.
  9. Check-raise is permitted.
  10. No Rabbit Hunting allowed.
  11. Cards speak for themselves when tabled. A tabled hand is a hand (all of their cards) that is released face-up on the felt in front of the player once all action is complete. The best five cards determine the winning hand.
  12. The player is responsible for turning their hand over at the showdown. The last aggressor will show their hand first. If there is not a bet on the river, first player to the left of the button will show first.
  13. Players not still in possession of their cards at showdown, or who have mucked facedown without tabling their cards, lose any rights or privileges they may have to see any hand. If the winner of the hand asks to see another player’s cards, the hand becomes live.
  14. The English only rule will be enforced while a hand is in progress whether the players have cards or not. This includes sign language.
  15. Player's cards and high denomination chips must remain in plain view of the dealer and other players and remain over the table at all times. Players must remain seated while in a hand.
  16. *Verbal declarations in turn are binding. Conditional statements regarding future actions are non-standard and strongly discouraged; they will be binding if the floor person believes the player made the statement with malicious intent. Example: "if-then" statements such as "If you bet, then I will raise."
  17. When a player under calls, their wager will be considered in play. Players who under call a wager, failing to pay attention to the action will have the option to forfeit their wager placed into the pot or complete their action to the proper wager.
  18. If facing a raise, clearly pulling back a prior bet chip binds a player to call or raise; they may not put the chip(s) back out and fold.
  19. If a pot has been incorrectly awarded and mingled with chips that were not in the pot, management reserves the right to reconstruct the betting and award the pot to the rightful winner.
  20. Buying the button will be allowed.
  21. There will be no chopping of the pot in live cash games.
  22. Chips put in the pot in turn stay in the pot even if misled by the dealer.
  23. A wager is not binding until the chips are released into the pot, unless the player has made a verbal statement of action.
  24. No splashing the pot.
  25. *All games are “table stakes”. Chips must remain on the table and in play until the player leaves the table. Chips cannot be exchanged for cash until leaving the game. Players may take live chips from the game to pay for a tournament or property amenities such as drinks, food, or massages. Promotional payouts cannot put players over the table maximum. Player cannot pass chips to another player at any time.
  26. A bet and three raises will be allowed in all limit games.
  27. No string bets are allowed. If a player puts in half of the required raise, they must complete the raise.
  28. On 1/2 NL, 1/3NL and all limit game there will be one optional “straddle” except tournaments. Straddles will be done “under the gun” or on the button. Button straddle will have priority over the “under the gun” (the first player to act after the big blind position) straddle. In limit games, the straddle constitutes the first raise. A new player or a player who has missed their blinds cannot come in on the button even to straddle. On 1/2 PLO, 2/5 NL and Higher will be allowed a straddle to be posted in any position beside the big blind and a single re-straddle is allowed in any position. Action will start left of the largest straddle.
  29. Only $5 intervals (or greater) will play on $2/$5 No Limit Games, $1/$2 Pot Limit Omaha and above. When splitting pots, the denomination of the small blind determines how far chips are broken down.
  30. *If a player wishes to contest the results of completed hand, they must do so prior to start of the next hand. The first riffle of the shuffle marks the start of the next hand. If an automatic shuffler is used, the hand begins when the green button is pushed.
  31. An action or verbal declaration out of turn is binding unless the action to that player is subsequently changed by a bet or raise.
  32. *In No Limit games, an All-In Button rule will apply. Verbal declaration or chips in the pot will override the button if it has not yet been given to the player.
  33. The poker room is not responsible for player's chips left unattended or on the table.
  34. When transferring tables, players must report to the front podium. All players wishing to voluntarily transfer tables to a game of the same limit must transfer ALL chips in play. A player returning to a game of the same limit (less than 2 hours) must renter the game with the equivalent chips they left with. A player being transferred to a new table as a result of a broken table will have the option to transfer all chips to a new game or come in for any amount between the table minimum and maximum posted amounts. A player coming from a broken game to a game of the same limit may continue to play the same amount of money, even if it is greater/less than the maximum/minimum buy-in.
  35. If a player returns to the same table within one hour of cashing out, their buy-in must be equal to the amount removed when leaving the table.
  36. If a player is moving 3 or more seats, away from the big blind, they must post blinds. If a player is moving into a worse position, into the blinds, they will not be penalized.
  37. *All games must fulfill the minimum/maximum buy-ins. No short buys will be allowed. A player must have the amount of the big blind in a flop game and the amount of the ante and bring-in bet on a stud game in order to be dealt in to the hand or to add on to their existing stack.
  38. *To protect the main game, where applicable, the “feeder game” policy will be enforced. If a player refused to move into the main game, or requests to be move from the main game to the must move game, that player will be forced to quit and cannot get on the must move list for TWO hours. A player cannot have another player take his or her place on the wait list. Any specialty game, 2/5 NL and higher game may be designated as a “must move” game. When playing in a must move game: player shall move immediately when their name is called. Player will have the option to play the Small Blind and/or the button if they have just paid their Big Blind.
  39. If the Must Move table has 5 players or less, the Main game may continue to play with one less player than table max allowed.
  40. MUST MOVE GAME (feeder game): When a third game of the same type opens (IE: 2/5 No Limit, 4/8 Omaha, 1/2 Pot Limit Omaha, or any other game designated as a must move game), it will become a Must Move into the 2 Main Games. If a 4th table of the same type opens, it will become a Must Move into all 3 main games. Table transfers will be available between main games ONLY and not to the must move.
  41. Players may leave their seats for a maximum of 30 minutes and must inform a Dealer or floor person. If a player does not have enough chips on the table to cover the big blind or never played a hand, they have 10 minutes to return or management reserves the right to remove the player’s chips and open the seat to waiting players.
  42. *The third man-walking rule will be enforced if there is a waiting list. If two players are absent from the game, a third person wishing to leave the game will only have 10 minutes before their chips are picked up and the seat is given to the next player on the wait list. The fourth person will be picked up immediately.
  43. Players may call-in and sign up on waiting list games (DB 2/5 and Higher, OC 2/5 and higher). Players are required to check-in at the front podium upon arrival. Any player that fails to check-in within one hour of calling in will be removed from the waiting list. Players cannot call in and add others to waiting list. When call-ins arrive, they will stay in the same order on waiting list.
  44. 2/5 players may run it twice.
  45. Players are not allowed to solicit players from existing games to start a new game.
  46. When a new game is established, multiple players requesting to be on the wait list will have their order determined by the draw for high card if the order cannot be determined.
  47. The game’s betting limit or type will not be changed unless approved by management.
  48. Players may not enter a game after the last two hands have been called at closing.
  49. *Cell phones are not permitted on the table surface but are allowed on the rail. Cell phone communication is not permitted while a player is in a live hand (including; surfing the web, texting, and changing music).
  50. *IPods, MP3 players, tablets, and laptops are permitted, but must remain off the table. If the electronic devices are too loud and/or become a distraction and deters from the play on the table, the player may be asked to discontinue use while playing.
  51. Photos or electronic recordings are not to be taken in the Poker Room unless authorized by management.
  52. Bluetooth ear devices are permitted for non- communication audio use only. Google glasses or similar products are not permitted in the poker room.
  53. Photos or electronic recordings are not to be taken in the Poker Room unless authorized by management. DBRCC/OCRCC is currently digital taping, recording or photographing scenes for possible inclusion in television, cable promotional or commercial programming. By remaining on the vicinity, you are giving your consent to include you in any and all taping, recordings, photography, and commercials and promotional tapes and any other exposure relating to this facility and any events which may include your picture likeness, voice and statement.
  54. There will be no objects allowed on the table other than chips, cards, or a reasonable sized “card protector”.
  55. Must be 18 years of age or older to play and have a valid US identification to enter the Poker Room.
  56. Hoodies are allowed to be worn while playing at a table but must be taken down when away from the table.
  57. Shoes must be worn at all times while in the Poker Room. No offensive or vulgar attire is allowed in the Poker Room.
  58. No firearms or weapons are permitted in the Poker Room.
  59. Proper attire required, sagging pants and see- through clothing are prohibited.
  60. State of Florida approved service animals only.
  61. No outside food, beverage, or beverage containers will be allowed.
  62. No loitering in the Poker Room.
  63. No smoking, chewing tobacco, or electronic cigarettes are allowed in the poker room.
  64. Cash does not play on the tables.
  65. No credit will be extended by the house.
  66. Playing light is prohibited.
  67. *No side bets permitted in the House. A side bet is any bet made between players on anything other than poker. This includes sports bets, buying another player’s high hand, betting on the next card to come out, betting who will win the hand, etc.
  68. Players may not transfer to or be put on a list to transfer to a new table, until that table has been running for 60 minutes.

Poker Room Bomb Pot Is a hand where each player agrees to place a predetermined bet amount into the pot before the hand is dealt. There is no other betting allowed before the flop. Bomb Pot’s will be the First Hand dealt when a new dealer pushes into a table and a $10 rake will be taken. Bomb Pots will be limited to this one hand unless approved by the Supervisor on Duty. All Bomb Pots will be Double Board. The button will not move in bomb pots, the hand after the bomb pot hand will be played out with regular house rules. Players may choose to not play the bomb without any missed blinds. If a player does not want to play a bomb pot they will not be dealt into the bomb pot hand. In a Double Board Bomb Pot after dealing all players their initial cards the dealer will burn one card and deal out two separate flops (one on top, one on bottom), there will be a round of betting which coincides with the posted betting limits. After the flop comes out all betting is completed, and the dealer will burn their second card and put out two separate turn cards. Once betting is completed on the turn, the dealer will burn a third card and put out two separate river cards. Upon completion of the final betting round, the winners of the hand will be determined of the final betting round, the winners of the hand will be determined.

*A new player will be sent to the game most in need of an additional player. A transfer to a similar game is not allowed if the game being left will then have fewer players than the game being entered. Tables must remain balanced at all times. Management reserves the right to transfer a player if the game being left is within one player of the game being transferred to.